Game Developer at Teek Games (2023 - Present)

At Teek Games in Istanbul, I serve as a Game Developer responsible for feature development and ongoing maintenance of a casual word puzzle mobile game ("Word Bubbles"). I leverage dependency injection frameworks to build modular, testable software and lead development efforts—including UI design, multiplayer prototyping, and performance optimization. My role also involves coordinating cross-functional teams as a Scrum Master.


Game Developer at Flowtart Studios (2021 - 2023)

At Flowtart Studios in Ankara, I contributed to the development and production of over 30 games. I supported the maintenance and enhancement of a live mobile game with more than 10 million downloads ("City Fighter vs Street Gang"), focusing on rapid prototyping, performance optimization for low-end devices, and efficient version control. I collaborated closely with renowned publishers, implementing agile design patterns and technical improvements.


Game Developer at Diger Yapım A.Ş. (2020 - 2021)

At Diger Yapım, I was part of a team that prototyped 15+ games. I implemented robust design patterns, optimized game performance, and created multiplayer experiences using Photon. My responsibilities also included integrating features such as leaderboards and in-app purchases while ensuring clean, maintainable code.


Freelance Developer (2019 - Present)

As a Freelance Developer, I have built mobile apps using React Native and developed multiple game prototypes with Unity. Projects have ranged from pseudorandom generation scripts for Adobe Photoshop to porting a VR experience ("Hollow Ocean") for Windows. My work underscores adaptability and a constant drive for innovation.


Freelance Architect (2018 - Present)

Parallel to my game development career, I have executed architectural projects using Autodesk 3DSMax, Corona Renderer, and Adobe Photoshop. I create photorealistic façade and interior renders and apply computational design techniques with Grasshopper to craft innovative architectural solutions.


Education

Bachelor’s Degree in Architecture – Middle Eastern Technical University (METU), Ankara, Turkey (2013-2019) Graduated with Honors, GPA: 3.30; participated in an Erasmus exchange program at Universitat Politècnica de València (GPA: 3.60).

Master’s Degree in Architecture – Middle Eastern Technical University (METU), Ankara, Turkey GPA: 4.00. My master’s thesis focused on exploring the impacts of Urban Heat Islands using advanced simulation techniques with Python, TensorFlow, and parametric design in Grasshopper.