I’m İsmet Berke Çakır, a versatile game developer and architect. With over 4 years of Unity3D development experience, I combine a strong technical background with a creative approach to design and interactive experiences. I am passionate about software design, rapid prototyping, and performance optimization— always striving to produce maintainable, efficient, and engaging solutions.

Throughout my career, I have worked at renowned companies such as Teek Games, Flowtart Studios Yazılım Limited Şirketi, and Diger Yapım A.Ş. In these roles, I contributed to feature development, multiplayer prototyping, UI design, and maintenance for hit mobile games. My freelance work spans mobile app development, game development, and architectural design, allowing me to merge cutting‐edge technology with design principles.

I am proficient in a range of languages and tools including C#, Python, and JavaScript, and I regularly use software like Autodesk 3DSMax, Corona Renderer, and Adobe Photoshop. My experience also extends to agile development practices, technical documentation, and the use of dependency injection frameworks (such as Zenject and VContainer) to create modular and testable code.

Academically, I hold a Bachelor’s degree in Architecture from Middle Eastern Technical University (METU) where I graduated with honors (GPA 3.30) and participated in the Erasmus Exchange Program at Universitat Politècnica de València (GPA 3.60). I also completed a Master’s degree in Architecture at METU with a GPA of 4.00, focusing on advanced simulation methods for urban heat island analysis using Python, TensorFlow, and generative adversarial networks.

Phone: +90 506 934 84 39

Email: ismetberke@gmail.com