December 2021
The player takes on the role of a skateboarder executing extreme maneuvers. As the player nears an action zone, time decelerates, allowing the player to manipulate the skateboarder’s limbs to perform stunts. Implemeted a draggable IK limbs to move player character to target positions. Created a instant replay system. Created a spline based movement system with swerve mechanics. Used shader graph to create dynamic materials.
Unity 3D, C#
IK runner
Prototype project developed for Game Theory Games
Programming and Gameplay design, completed with the Flowtart Studios team