January 2023
Players have the ability to optimize worker speed and quantity, combining them to expedite the construction of wonders. In this prototype, players can build both the Eiffel Tower and the Giza Pyramid. I was tasked with developing the central game loop and visual mechanics, as well as contributing to the design of levels and overall gameplay. I implemented AI behaviors using a state machine and a dynamic NavMesh, enhancing the game's interactivity and realism. I created an upgrade system and designed a system which listens for player input to create a interactive idle game. I designed and implemented a reactive UI for the game. I established systems for game state management and data persistence. I managed the overall game flow, creating a coherent narrative and gameplay balance.
Unity 3D, C#
Idle Clicker
Prototype project developed for Game Theory Games
Programming, Gameplay and Architectural design, completed with the Flowtart Studios team