Wonder Builders

Idle clicker with a wonder building theme
Date

January 2023

Details

Players have the ability to optimize worker speed and quantity, combining them to expedite the construction of wonders. In this prototype, players can build both the Eiffel Tower and the Giza Pyramid. I was tasked with developing the central game loop and visual mechanics, as well as contributing to the design of levels and overall gameplay. I implemented AI behaviors using a state machine and a dynamic NavMesh, enhancing the game's interactivity and realism. I created an upgrade system and designed a system which listens for player input to create a interactive idle game. I designed and implemented a reactive UI for the game. I established systems for game state management and data persistence. I managed the overall game flow, creating a coherent narrative and gameplay balance.

Skills

Unity 3D, C#

Genre

Idle Clicker

Job Type

Prototype project developed for Game Theory Games

Role

Programming, Gameplay and Architectural design, completed with the Flowtart Studios team

Video
WebGL Experience
Gallery
  • Wonder Builders 1
  • Wonder Builders 2
  • Wonder Builders 3
  • Wonder Builders 4