November 2022
In this game, players step into the role of a train station manager. Their responsibilities include welcoming new passengers to the train station, providing luggage storage services if needed, and ensuring passengers board the train promptly. I was tasked with developing the central game loop and visual mechanics, as well as contributing to the design of levels and overall gameplay. I have implemented a object pool to optimize the memory for money objects and NPCs. I used a state machine to design an AI for a NPC which can help the player. Other features which i implemented in this game include Stacking mechanics, Analytics, persistent saving system and an unlocking system for player progress. This game was tested with Supersonic and Game Theory Games and i participated in game design process with their publishing managers.
Unity 3D, C#
Idle-Arcade
Prototype project developed for Game Theory Games
Programming and Gameplay design, completed with the Flowtart Studios team