April 2022
In the game, the player strategically places bowling balls to hit pins and accumulate points, all while avoiding various obstacles. Once the finish line is reached, the bowling balls combine to form a larger ball. The player then attempts to knock down as many stacked pins as possible with this larger ball. Implemented voronoi destruction, spline generation, spline following and a curved world shader. I was tasked with developing the central game loop and visual mechanics, as well as contributing to the design of levels and overall gameplay.
Unity 3D, C#
Forward Stack Runner
Prototype project developed for Game Theory Games
Programming and Gameplay design, completed with the Flowtart Studios team