March 2024 - Present
I led this project's development, with UML class and sequence diagram documentation, Implemented a custom binding of Command objects to Zenject signals, inspired by StrangeIoC's MVCS system, Implemented CCD Addressables background loading system Supervised creation of a Level Creation tool to place and generate data for a vast amount of hidden objects in-game
Unity 3D, Addressables, Live Ops, Playables
Word Puzzle
Project creation, development and maintenance, completed with Teek Games team
Scrum Master, Lead Developer, completed with the Teek Games team