Hidden Order

Hidden Object genre casual mobile game, using Addressables, Zenject and a custom Signal-Command binding
Date

March 2024 - Present

Details

I led this project's development, with UML class and sequence diagram documentation, Implemented a custom binding of Command objects to Zenject signals, inspired by StrangeIoC's MVCS system, Implemented CCD Addressables background loading system Supervised creation of a Level Creation tool to place and generate data for a vast amount of hidden objects in-game

Skills

Unity 3D, Addressables, Live Ops, Playables

Genre

Word Puzzle

Job Type

Project creation, development and maintenance, completed with Teek Games team

Role

Scrum Master, Lead Developer, completed with the Teek Games team

Gallery
  • Hidden Order 1
  • Hidden Order 2
  • Hidden Order 3
  • Hidden Order 4